Restoring state

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NIKKE-S

Team Builder

70%
Long-press a character image → show skills

 July 29, 2026
 ・Arena season 34 aggregation reflected, including the Emilia-free server
 ・Solo Raid season 39 aggregation reflected
 ・Added Laplace: Ultimate Hero
  1.5% per hit: range 2, no firing recoil, 0.1% after a weapon switch, 4-frame interval, penetration counts as a cover hit, verified
  Charge speed in 10% steps, with ammo behavior reproduced — you can check it on the graph
 ・Added Phantom (Treasure), Flora (Treasure), Rosanna (Treasure), and Sugar (Treasure)
 ・Unified the icon for Treasure characters from the junk box to a heart icon
 ・Changed the skill descriptions for Elegg, Scarlet: Black Shadow, and Centi (Treasure) to match the official July 2 and 27 updates.
 ・Updated the Official Notices page
 ・Upcoming: apply Anis: Star acceleration to Scarlet/Jackal acceleration, file cleanup, verification
  New features and new pages (Advanced where possible; reports for supporters will also be posted on this page for the time being)

 July 16, 2026
 ・Season 33 aggregation reflected at 22:30, including the Emilia-free server
 ・I was going to record the Solo Raid TOP 50 on Monday, but it had already closed!
 ・Added Marciana: Marine Study
 ・Implemented the fixed 0.7-second post-burst charge speed for Anis: Star (unrelated to Burst timing)
 ・Changed the default for Cinderella with Anis: Star applied to the state without cover hits (it becomes slightly slower)
 ・Decoys, barriers, cover destruction, random hits, the Scarlet 30% roll, and the drop in RL gauge generation caused by empty enemy slots
  speed changes from skill level, speed changes from explosion-range variation due to taunts, and more — currently being reworked so they can be taken into account
 ※Work has been busy and I cannot get to it. Even securing time to play the game is tough right now

 July 3, 2026
 ・Fixed a bug where the Refresh now button could not fetch new character data
 ・Added Cinderella: Crystal Wave
  Arena EX: gains a fixed 12% for every 200 rounds consumed by the whole team (visible on the graph)
  Gains 0.05% at 4.9 seconds after battle start, and every 4.95 seconds thereafter

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To all supporters and users, thank you.