NIKKE-S

Official Notices & Notes

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A summary and key highlights of the latest official notices and developer notes for Goddess of Victory: NIKKE. Please see the official site for the full text.

July 23, 2026 — Improvements in the July 23 Update Read the full text on the official site →

Summary

The July 23, 2026 notice "Improvements in the July 23 Update" collects the fixes and improvements applied that day, shared across Mobile and PC.

On the combat side, the hit detection of "Pierce" attacks was adjusted so that they connect with cancel rings and cores more easily.

Skill descriptions were also revised for four Nikkes — PhantomPhantom, FloraFlora, Rapi: Red HoodRapi: Red Hood, and RosannaRosanna — with the actual effects left untouched and only the wording of conditions and targets made more precise.

Beyond that, the update fixes issues in the Solo Raid Museum, Campaign, Lost Sector, and Interception (Anomaly), improves lobby and Nikke detail screen UI, and updates the rhythm game "TRACING THE STARS" with FAST/LATE labels and revised PC shortcuts.

Key Highlights

  • The hit detection of "Pierce" attacks was improved, adjusted so that they connect with cancel rings and cores more easily. All of the skill changes below are wording clarifications only — the actual effects are the same as before.
  • PhantomPhantom, Skill 1: the condition checked when a normal attack hits changed from "if the Rapture is not in Calling Card status" to "if the target is a Rapture not in Calling Card status," making explicit that the status is checked on the target rather than on the user.
  • PhantomPhantom, Skill 2: for the additional damage dealt to targets in Calling Card status while Thief's Dagger is fully stacked, the phrase "after the stacks are removed" was deleted from the condition, clarifying that it triggers as long as the dagger is fully stacked. The Distributed Damage ▲ applied to the user (3 stacks, stacks removed after the Burst Skill is cast, continuous) still reads "after the stacks are removed" and is unchanged.
  • FloraFlora, Skill 2: the trigger changed from "when the HP of an adjacent ally drops to n% or below" to "when the HP of an adjacent ally drops to n% or below while the ally is still alive," making explicit that downed allies do not satisfy the condition.
  • Rapi: Red HoodA "cannot be removed" note was added to Rapi: Red Hood's Skill 1 ("Combat Assist: Changes to Burst Stage 1") and Skill 2 ("Applies Elemental Advantage damage to Electric Code enemies"). These effects already could not be removed; the text simply now says so.
  • RosannaRosanna, Skill 1: the trigger changed from "Activates after landing 10 normal attack(s)" to "Activates after 10 normal attack(s)," clarifying that the counter tracks attacks made rather than hits landed.
  • Main content and system fixes: allies not auto-firing smoothly in certain situations during the Blacksmith fight in the Solo Raid Museum, the Full Burst Time remaining-time UI animation, and the level shown on the Resupply screen being wrong in Interception (Anomaly) when a Nikke is below the level cap correction (the actual level was always applied correctly in battle). In Campaign, entering Hard difficulty chapters at unintended times was fixed, the unlock requirements are now displayed more clearly, and clearing a chapter shows an animation matching its difficulty.
  • The rhythm game "TRACING THE STARS" was updated as well: FAST/LATE records for PERFECT judgments are now shown on the result screen (only when that display setting is on), pressing a letter key in the music list jumps to the first song starting with it, and "Mo Sho Chu☆it" got a dedicated video. On PC, the "jump to shop" shortcut moved from S to F9 and fast scrolling in the music list moved from Q/E to PageUp/PageDown, while the server ranking toggle button on the ranking screen was removed (use the toggle above the difficulty or the SHIFT key instead).

原文からの抜粋

以下は公式の「7月23日のアップデートによる改善事項」からの抜粋(一部)です。全文は公式サイトをご確認ください。

① 貫通特化攻撃の改善

「貫通特化」攻撃の打撃判定を改善しました。

└ キャンセルリングおよびコアにより命中しやすくなるよう調整しました。

② ファントム スキル1「予告状」(変更前→変更後)

変更前:└ 通常攻撃が命中した時、予告状状態ではないラプチャーなら、対象に

変更後:└ 通常攻撃が命中した時、対象が予告状状態ではないラプチャーなら、対象に

└ 実際の効果は修正前と同じです。

③ ファントム スキル2「怪盗の鑑定眼」(変更前→変更後)

変更前:└ 自分が怪盗の短剣フルスタック状態なら、スタック解除後予告状状態の対象に

    └ 自分が怪盗の短剣フルスタック状態なら、スタック解除後自分に

    「分配ダメージn%▲」「3スタック」「バーストスキル使用後スタック解除」「持続」

変更後:└ 自分が怪盗の短剣フルスタック状態なら、予告状状態の対象に

    └ 自分が怪盗の短剣フルスタック状態なら、スタック解除後自分に

    「分配ダメージn%▲」「3スタック」「バーストスキル使用後スタック解除」「持続」

└ 実際の効果は修正前と同じです。

④ フローラ スキル2「アイリス」(変更前→変更後)

変更前:└ 自分の両隣の味方のうち1機がHPn%以下になった時、味方全体に

変更後:└ 自分の両隣の味方のうち1機が生存状態でHPn%以下になった時、味方全体に

└ 実際の効果は修正前と同じです。

⑤ 「解除不可」の説明追加(ラピ:レッドフード)

└ ラピ:レッドフードのスキル1『戦況把握』「戦闘補助:バーストⅠに変更」「持続」「解除不可」

└ ラピ:レッドフードのスキル2『粘着榴弾』「電撃コードの敵に有利コードのダメージ適用」「持続」「解除不可」

└ 実際の効果は修正前と同じです。

⑥ ロザンナ スキル1「オン・ザ・ラム」(変更前→変更後)

変更前:└ 通常攻撃が10回命中した時、最終攻撃力が最も高い敵2機に

変更後:└ 通常攻撃で10回攻撃した時、最終攻撃力が最も高い敵2機に

└ 実際の効果は修正前と同じです。

Note: This page is a summary by an unofficial fan site. Information reflects the time of the announcement; always check the official site for the latest and most accurate details. Copyright of quoted portions belongs to the rights holders. ©SHIFT UP CORP. ©Level Infinite.